![]() And does it store your parameters? Does it have lots of geometries? Can you drag the image around/rotate/stretch? From your screenshot it seems you can, but are those parametric only or you can click drag on the preview? Does it preview realtime? Or do you have to apply to see the changes? G’mic is a plugin and everything you make one it feels like another software. You can change them whenever you want non destructively. You can see the rulers in the image limiting the tile, it’s faint but that’s where the actual image is.Īnd yes, that’s in India… Hawa Mahal or something like that… I meant I don’t know where I took the picture from, so I don’t know who took it… I just used it to exemplify.ĭoes it mean I have to delete the image from my post?Ĭool! G’mic is nice but I 'd rather have native filters. But my mockup consists of a single module, so you end up with a ready to export seamless tile. Sourcing an image with lots of angles and nuances is a much faster way to get a very complex pattern.Īnd to explain better, the wraparound mode is only used to see how it would look afterwards. So all in all it’s a much more powerful feature.īy drawing you have to put in lots of details to achieve something close to that. You can liquefy, do whatever comes to mind with any native krita tools. Plus you can still draw over it in the Source group and any tool you want to use there will also respect the geometry. And that you can’t do with the multibrushes. Yes, that’s exactly the same principle, but instead of drawing you can create beautiful patterns quite fast by just draging/distorting/rotating a source image around. I wish some further love/feature could be given to that tool as well. Its been even more cool when you guys made that dithering option for gradient maps (maybe it was already there, I just discovered it later), that brought my texture game to a whole other level. It is indeed CPU heavy, but I’ve been using it for a while and it’s been great to generate patterns. Then I discovered krita had made clone layers possible. I am no coder so I had to use what I had available. I have been struggled to concieve this for a while, but then Photoshop made it’s tool, and brought me some peace. Then there’s a series of groups and clone layers essentially creating an array of copies of that fragment until you have what you need. Basically I was thinking you create a layer setup where you have a group that has a transparency mask in the shape of the fragment wanted (like a triangle), and you place your source image within that frame. In other news, my layer-based approach works in principle but is really heavy on the CPU and much too slow to be really practical. kra to be used as an example of what the tool/filter should be capable of for you to test. If some dev is interested I can try to polish my. KRA small in size since I would only use for small textures anyway. The only problem is being very heavy on the machine and buggy sometimes. My way instead, you can use all krita tools, see it wraparound, draw over it and use live filter layers. And it doesn’t give you an immediate preview of the whole. But its parametric instead of being able to transform/move the source around with their native tools. Gimp can already do it through kaleidoscope filter. You can generate thousands of tile texture for assets in minutes. We can already draw like this with the many brush/mirror modes already available.īut dragging an image around and have in real time preview/feedback to create textures without needing to draw anything is a very nice workflow. I already solved it for myself, but it’s not ideal and resource intensive, and prone to crashes and error (I assume those are bugs on transform masks while wraparound mode is on and you try to move things around, but that’s hard to explain/bug track/isolate). I can’t code to save myself but if anyone is interested I can test and give feedback. We shouldn’t limit ourselves to triangle sources, there is a lot of geometry to be explored. Is a little bit laggy and can chop the source image when you drag it around. It is something I have been wanting for a while, even before Photoshop has made it possible. I have been working on a mockup system using clone layers and transform masks for a while and was planning to make a feature request for this exact function when I stumbled on this post. Continuing the discussion on Create a seamless pattern from an image: ![]()
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